Style Guide

We mostly use the GTK style guide by default. Some exceptions are listed below.

We also target the same toolchain requirements as glib.

General Style hints

  • Overally, we prefer code legibility over brevity or cleverness.

  • Declare variables at the top of the scope, in order they’re used. Mid-function declarations are discouraged.

  • Memory Management: Always use g_autofree and g_autoptr where possible. Do one per line, and make sure they’re initialized to NULL. static-scan will complain if they aren’t.

    g_autofree gchar *str = NULL; // This is fine
    g_autofree gchar *str2; // Not initialized to NULL. This is wrong
    
    • Similarly, use g_steal_pointer() and friends. They make the lifecycle of variables more understandable.

    • Use g_set_object() in property setters to handle reference counting and NULL checks concisely.

    • Use g_clear_object() and g_clear_pointer() in dispose/finalize methods, and in general. They make the code clearer and lessen the chances of accessing a freed pointer.

  • Include the minimum number of header files, and list them in alphabetical order.

  • Vertically align parameters in forward declarations and function definitions to improve scannability:

    static void edit_widget_get_property (GObject    *object,
                                          guint       prop_id,
                                          GValue     *value,
                                          GParamSpec *pspec);
    
  • Use spaces instead of tabs. We use 2 spaces for indentation. Run this command to check for any occurances of tabs:

    $ grep -r $'\t'
    
  • Use C-style comments for explanitary notes. /* . . . */ instead of C++-style //. The latter are reserved for transient issues.

    • Example: If you have a debugging print-statement that’s often used, feel free to use //. Ex:

        //puzzle_set_model_print (self);
      
    • Example 2: For things that are broken and need to be fixed, we sometimes temporarily will use // as well.

  • We follow the GTK brace convention with if statements, though are a bit more liberal in using braces:

    if (condition)
      do_one_thing ();
    
    if (condition)
      do_one_thing ();
    else
      do_another_thing ();
    
    if (condition)
      {
        do_one_thing ();
        do_another_thing ();
      }
    else
      {
        do_a_third_thing (); // Different than GTK convention
      }
    

    That last example is a little different than the GTK style-guide, which might omit the last braces.

Naming Conventions

  • Functions and variables: Use snake_case.

  • Types: Use PascalCase (e.g., PlayWindow, GridState).

  • CSS classes: Use kebab-case.

  • Callbacks: Always use verb_cb suffix (e.g., button_clicked_cb).

  • Internal functions: Functions that are shared across files but not part of the public API should be prefixed with an underscore (e.g., _play_window_update()). These are often declared in a -private.h header.

Error Handling

  • Use g_return_if_fail() and g_return_val_if_fail() at the beginning of public functions to validate arguments.

  • Use g_assert() for internal consistency checks that should never fail if the code is correct.

  • Use g_warning() or g_critical() for unexpected runtime errors that aren’t fatal.

  • Don’t keep any g_debug() calls in the code, unless it’s not compiled normally.

UI Development

  • We use Blueprint for UI definitions. These are the files ending in .blp.

  • Widget IDs in Blueprint should use snake_case to match the C variables they are bound to.

  • Complex widgets should use UI templates. Bind children and callbacks in the class_init function using gtk_widget_class_bind_template_child() and gtk_widget_class_bind_template_callback().

Private Headers

If a widget or class has internal state or methods that need to be shared across multiple source files (e.g., play-window.c and play-window-actions.c), use a private header file named filename-private.h. This helps keep the public header clean and encapsulates internal implementation details.

Stateless Model

Much of the editor logic and the PlayGrid use a stateless model. Actions on the grid state should not modify the existing state object but instead return a new state object (often a clone with modifications).

  • Functions that return a new state should be marked with G_GNUC_WARN_UNUSED_RESULT.

  • The GridState struct is a plain C struct (not a GObject) and should be managed with grid_state_new(), grid_state_clone(), and grid_state_free().

FIXME and TODO messages

If you’re going to leave a FIXME in the code, please put the domain in parens. That make it easy to grep for all common areas that may need fixing. As an example:

/* FIXME(css): This color is hardcoded instead of css based. See bug #xxx */

We don’t use TODO or have a well maintained TODO.md file. Please file bugs for issues.

Common FIXME domains:

  • error: an unhandled error, that probably needs a better message to the user than a g_warning.

  • refactor: clean up an egregiously messy area of code

  • optimization: a chunk of code is unnecessarily slow/big

  • css: Something that should be moved to be a CSS setting

  • gtk/adwaita/libfoo: Work around for an issue in a dependency. Often includes the version number it was fixed or introduced.

  • magichars: A hardcoded constant in the code, that should be centralized or made configurable

  • mystery: Something we don’t understand in the code and couldn’t figure out.

File order

Within a file, we use the following section order. Keep two newlines between each section, and one newline within each section:

  • License

  • Includes

  • Local #defines and enums.

  • Global tables (e.g. obj_props, signal IDs)

  • Object structs

  • Forward declarations (vertically aligned, as mentioned above)

  • G_DEFINE_TYPE()

  • Object _init() and _class_init()

  • Parent overrides (get_property, set_property, dispose, snapshot, etc)

    • These should be in the order declared in _class_init() and be in order from the furthest parent in. (eg, object → widget → …).

  • Private methods

  • Public methods

  • Global helper functions

Note, this is mostly aspirational, and has settled over time. Very few files follow this to the letter. We fix them as we see them.

Trailing whitespace

We kill all whitespace after any line. To check if the changes in your current branch have any trailing whitespace, run this command:

$ git diff --check main

If your branch isn’t based on main, then replace main with the actual base branch or commit.

To check for all trailing whitespace in the codebase (not just those from your current branch), run this command:

# Do a diff check against the first ever commit,
# and exclude any dirs that we expect to contain trailing whitespace.

# NOTE: You must run this command in the root crosswords directory,
# in order for the exclusions to work.

$ git diff --check 460554e5 -- ':(exclude)word-lists/' ':(exclude)puzzle-sets/'

Please include a trailing newline at the end of the file.